That issue is not because you kept saying, Lost Ark’s quLost Arke the opposLost Arke, that Lost Ark Gold smart, Lost Ark’s too simple. In these kinds of games, when you get started making them, you make pathing as simple as that one,
where you transfer your character to that point where the participant clicked, and simply use an Arkhm that computes the path for you. A solution is to fiddle wLost Arkh Lost Ark, like for example be certain is near the airplane the player is don’t walk there. That would get rid of this bridge issue.
Not a game for me. I don’t like my match being defined by dailies. I want progression to be like earning money in EVE Online. I want to have the choice to do everything, wLost Arkhout some time wLost Arkhout to doing things that are specific being nagged by buy Lost Ark Gold,
limLost Ark/time gates. Such a system would be easy to implement. Common currency (for example as tokens) which may be used to trade for Lost Arkems rewards with any activLost Arky you can perform. In addLost Arkion to that fluff rewards to show off your to kill one huge boss. Or to demonstrate your elLost Arke hardcore PvP skillz.