In this manner, anyone proficient enough to overcome the boss (and consequently prove they deserve the OSRS gold reward) gets the reward. Two: make the item un-tradable. Funny how simple that is. Almost like Runescape does not do that due to some ulterior motive; like, say, creating artificial scarcity to inflate the worth of the item.
I’m pleased to hear you want to relying on RNGesus to get loot alternatives. Here is a few I’ve seen work better than Runescape’s method, also as one thought I’ve not seen implemented in a game, but would like to.Meaningful progression. Make it that if I have sufficient components, I can craft anything. And I get SOME parts.
For example, there’s a 1/1000 possibility I can get a cool sword from a dragon boss. But each time I get 1-3 scales. The osrs gold buying websites sword can be crafted by me, if I gather 100 scales. Some managers in Runescape obviously already do this; I would like to see it in some kind other than farming, for every boss.
Tying drops to accomplishments. You get something if something is completed by you. It can consist of doing everything in some set, although this does not include doing X times to some thing. For instance,“bring me the four different orbs and I will grant you this staff.“
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yanzou hat die Gruppe
They deserve the OSRS gold erstellt vor 6 Jahren, 1 Monat