I played with PSO 1&2 on PSO2 Meseta Phantasy Star Online 2Cube. Solo. Or my brother and I would play. We got over lvl 100, I think we were doing everything on the hardest mode (ultimate? Please recall ) at one stage I found it fascinating how at a certain difficulty all of the phases changed (or at least I remember there being adjustments, perhaps it was just the bosses). I was being stupid and flipped Phantasy Star Online 2 away while conserving. Ruined my save, broke my heart, never went back.
Lol, my buddies were also obsessed with this game only we’d personalities corrupted multiple occasions (cause you needed to do that weird memory card transfer thing) and we would just start over each time. Even despite that we had maxed out characters. Plus it was something such as Hard or Very Hard would start up more areas (like Caves 3 didn’t exist in reduced problems ) and Ultimate would alter all the enemy versions. It was a super progression system at the moment. Given my previous experience was Diablo 2, which did not change anything up based on difficulty.
Difficulty didn’t affect stage span. The phases needed semi-randomized designs (not generated randomly, but chosen from a pool of potential map variations each playthrough). Ultimate Difficulty was the difficulty with modifications. Enemies gained different looks and behaviors (movement and attack rate changes, new/different skills, etc). Other Traditional + Difficult + Really Hard, than that were functionally identical but with loot tables and tougher enemies. Ultimate slightly altered the levels. Is that Forest Ultimate was always at sunset with an orange applied to the level.
Phantasy Star Online 2 is. I am shocked. Not only that it took Sega eight years to eventually bring it outside of Japan and SEA regardless of the relative success of PSO and PSU in the Western economy, but Microsoft of publishers paid from their butt for a timed exclusive launching of an eight year-old Japan exclusive to the Xbox One – a console that flopped so hard the PS4 has outsold it by over 2 to 1. I will admit, a great deal of folks have been waiting for Phantasy Star Online 2 so I can see why Microsoft are attempting to get some points. The SEA model lasted a mere four decades in contrast, maintained by Playpark and also was missing years worth of content updates, was translated. However, this boat sailed years ago. Anyone who wanted to play Phantasy Star Online 2 could have registered on the Japanese version’s site, downloaded a fan patch and cheap PSO2 Meseta established themselves around the JP servers.